The POC is really starting to look like a game. 🙂
New things added:
- New texture. I only use one for all surfaces.
- Rotation to selected box, to make it visible to the player what box is selected.
- More states to the box objects, to make possible removal animation aso.
- Color click logic, basic game mechanics .

The plan is to make the game run on my old HTC Desire, to learn the mobile part of unity. So for now I’m trying to keep everything to a minimum as not to drive the Desire to it’s knees.
Next things to add:
- Mobile input part, to see if I can’t get the click and swipe part to work.
- Light bound to the box, to illuminate the boxes in the distance, and I might remove the current spotlight..
Future things to add:
- Sound effects.
- Music.
- Score system. How fast you remove boxes, or something like that, have to think about a good way to differentiate different users abilities.
Here you can play version 4, and as before, click to remove blocks and navigate using wasd.
– Henning