Category Archives: Game

Stress Racer, or Strazer.

Stress Racer, or Strazer. I havn’t finished any of the games I have thought out the last half year. Some I’ve gotten far with, but didn’t enjoy playing enough to finish them. Others where just to big projects for me to finish at the time. So I set forth to make so small a project for myself that I would… (more…)

CellVivor

I just added Cellvivor to my list of games. It’s was the first game I made with Unity3D.Β I translated all the information from my old site (danish) to make it more accessible πŸ™‚ Take a look, and now go make games πŸ˜‰ – Henning

Unity 2D RULES!!!

After only a week and not much time to look into Unity 2D I must say that I don’t think I’ll ever look at another game engine ever again πŸ™‚ The 2D workflow, sprite importer, animator, ordering layer and so on, just makes everything SO easy. πŸ™‚ I’m simply blown away. I have so many options now, that I don’t… (more…)

Stencyl

After some weeks thinking about life the universe and everything, I’m back. πŸ™‚ I’ve spend some time making the basic stuff for a 2D game using Unity. Forcing Unity to make a 2D game have been a challenge, It works but I’ve spend a lot of time handling sprite sheet, animation and other standard stuff and not on the actual… (more…)

Unity Draw Call Batching

I was having problems with Unity draw call batching. I’ve started on a small 2d game (Earth Guardian) and had made a small mockup and was already having problems with the number of draw calls πŸ™ It looked like I was getting an ekstra draw call for each sprite I created. So I didn’t know what I was doing..! So… (more…)

Unity Remote

Got Unity Remote working on my LG E975 mobile phone today, so development time has been drastically shortened. πŸ™‚ As I’m new to mobile/touch development, I started out with the old compile, copy, install and test cycle. SLOW!!! I knew there had to be a better way, and Unity Remote was the answer πŸ™‚ I did fail to make it… (more…)

Unity touch input

My first encounter with Unity touch input didn’t go as I wanted it to.. After some failed attempt and a test scene in Unity, it did started to make sense. And finding out that touch has phases and FingerId’s helped a lot. πŸ˜‰Β So here’s my take on a controller and firing script for my current project. private shieldFingerId = -1;… (more…)

Gastorid, lacking layers.

After testing Gastorid again and again, I don’t find it have the lasting gameplay I’m looking for. A change in game objective might help? But for now I can’t figure out what to change. :/ Below you can see at short play through of the game as it is for now. I don’t think that making specific levels design/setups, will… (more…)

Gastorid mobile shader.

Ok, so I’ve had some time to work on my idea and I finally gotten it to work on my mobile phone. I’ve been stuck for hours and hours trying to get my game to work on my phone. Every time I switched the mobile shader for my linerenderer, to the one I wanted, the game simply stopped when initializing… (more…)

KISS.. Keep It Simple, Stupid. New project, Gastorid.

Ok, the zombie game was a bit of a mouthful, and I know that if I’m to do it as I would like to do it, it would take me years. πŸ™ So again I have ignored the second rule of getting into indie game design, keep it simple, and aim even lowerΒ (first rule is “Go make a game!”).Β I shot… (more…)