Don’t Stub Your Big Toe

Categories: #30daydev, Game

@INCD021 We wrote a poem about your game Don't Stub Your Big Toe! http://t.co/9NPdGVe8Q1 — Poems About Games (@PoemsAboutGames) October 20, 2014

Ladders Unity and #30daydev

Categories: #30daydev, Game

Making a lot of small games, and only thinking about making it work and not on optimization and correct structures, have made a lot of old problems vanish. 🙂 For instance, months back I spend days on a small problem with a character and detecting when he was on a ladder, it ended with me … Read More

Paper Racer

Categories: #30daydev, Game, Unity

Did it, after to many hours.. My 7th ‪#‎30daydev‬ game done! Hope you enjoy “Paper Racer“, a very slow paced game. It’s an old turn based racing game we used to play on paper when I was a kid. You have to select one of 8 possible moves, the next move will start by moving … Read More

Yell At It..!

Categories: #30daydev, Unity

Yet another #30daydev game.My son Jesper Bergmann (7) allowed me to make another #30daydev game today, 5th so far. He did the level design. Dad is so proud 😀 As the name sugests you have you yell at the game, to move. The louder you yell the further the player objects move apart. I added … Read More

LD30 – LD48 – Join Us!

Categories: Game, Unity

Ok, so I entered my first Ludum Dare, with expectations set high.  When the theme was announced (3 am here in Denmartk) I was a bit disappointed.. It was the one theme I really didn’t like “Connected Worlds”. I wanted “Potato Salat” I wanted to make a game with a potato running from forks and … Read More

Late update, POC’s and current work

Categories: Game, Proof of concept

As every blog I have ever read, from time to time there happens a lot in the bloggers life, and updates test pushed into the back of the tasks list. Life! Since the last blog post, I have published my small racing game Strazer to Google Play store.  After updating the graphics, I’m pretty happy … Read More

Beach Fun Seagull Hunt is out on Google Play

Categories: Beach Fun Seagull Hunt, Game, Unity

Finally I did it. I published a game… 😀 I know it’s not a master peace, at all, but I wanted to try to see what it took, and it was kind of easy. 🙂 A couble of pointers: Make one keystore and make sure that you have a backup somewhere safe. You can’t update your app … Read More