First experience with Spriter

Categories: Proof of concept, Script, Spriter

So I want to try to make my crab animation using Spriter so, first I cut out all the different parts from my Inkscape image. I did leave out all but one leg, as I should be able to scale and rotate in Spriter to make all the legs, from one set of leg sprites … Read More

Unity Draw Call Batching

Categories: Earth Guardian, Script, Unity

I was having problems with Unity draw call batching. I’ve started on a small 2d game (Earth Guardian) and had made a small mockup and was already having problems with the number of draw calls 🙁 It looked like I was getting an ekstra draw call for each sprite I created. So I didn’t know … Read More

Unity touch input

Categories: Game, Script, Touch, Unity

My first encounter with Unity touch input didn’t go as I wanted it to.. After some failed attempt and a test scene in Unity, it did started to make sense. And finding out that touch has phases and FingerId’s helped a lot. 😉 So here’s my take on a controller and firing script for my current … Read More

3×3 Version 7

Categories: 3x3, Game, Script, Unity

Finally I’ve had some time to work on the 3×3 project, which have resulted in a version 7. I’ve added a particle effect with box meshes, for when boxes are removed. I’m using the color of the removed box to fake the box exploding/being torn apart. I had some difficulty getting the particle effect to use color … Read More

Procedural Mesh Generation in Unity.

Categories: Script, Unity

Mesh Generation in Unity I come from the good old OpenGL way of doing things and like the control I had with the simple geometry, so when I stumped upon gMaN Ji’s youtube video “Unity Tips and Tricks: Procedural Geometry #1 – Basic Quad” I had to make a small test to see how fast … Read More