Tag Archives: Test

Beach Fun Seagull Hunt, feedback.

First thanks to the few who has taken the time to test my game, and for the feedback πŸ™‚ THANKS. I’ve changed a few things, and some things I really don’t get why is happening. First thing that was noticed was that the game doesn’t fill the entire screen. This is as designed πŸ™‚ All players are to have the… (more…)

Procedural Mesh Generation in Unity.

Mesh Generation in Unity I come from the good old OpenGL way of doing things and like the control I had with the simple geometry, so when I stumped upon gMaN Ji’s youtube video “Unity Tips and Tricks: Procedural Geometry #1 – Basic Quad” I had to make a small test to see how fast and easy it would be… (more…)