Tag Archives: mobile

Seagull Hunt

A lot is and has happened over the last months, and not much time have been spend on game development. But I have been working on a small android game from time to time. It’s a small frustrating game, where you are to keep the beach ball in the air and make it hit the seagulls by hitting the beach… (more…)

Unity Remote

Got Unity Remote working on my LG E975 mobile phone today, so development time has been drastically shortened. ๐Ÿ™‚ As I’m new to mobile/touch development, I started out with the old compile, copy, install and test cycle. SLOW!!! I knew there had to be a better way, and Unity Remote was the answer ๐Ÿ™‚ I did fail to make it… (more…)

Unity touch input

My first encounter with Unity touch input didn’t go as I wanted it to.. After some failed attempt and a test scene in Unity, it did started to make sense. And finding out that touch has phases and FingerId’s helped a lot. ๐Ÿ˜‰ย So here’s my take on a controller and firing script for my current project. private shieldFingerId = -1;… (more…)