Tag Archives: Indie Game

Beach Fun Seagull Hunt, feedback.

First thanks to the few who has taken the time to test my game, and for the feedback 🙂 THANKS. I’ve changed a few things, and some things I really don’t get why is happening. First thing that was noticed was that the game doesn’t fill the entire screen. This is as designed 🙂 All players are to have the… (more…)

Seagull Hunt

A lot is and has happened over the last months, and not much time have been spend on game development. But I have been working on a small android game from time to time. It’s a small frustrating game, where you are to keep the beach ball in the air and make it hit the seagulls by hitting the beach… (more…)

3×3 final version

Ok, I now regard the 3×3 game as finished. I know I could spend more time polishing is, with better graphics, sound and more depth. But, the entire project started as a POC and was never meant to become a playable game, so now that it’s playable and people enjoy playing it, I’ll move on to the next game. The… (more…)

3×3 version 10

After feedback from a few testers, thanks to them all, I have made some changes to the game. I have opened the sides of the tunnel and added some stars to get away from the very claustrophobic feel. I added a single power up in form of the ability to remove an entire wall. The power ups spawn every 10… (more…)

3×3 Version 8 – Now in Beta

Version 8 of 3×3 ready, or should I say Beta version! 🙂 I have used the last days to add a lot of small things to the game, tweaking it, and playing it, again and again. I also had a friend play it, a lot, to see if I missed something obvious. Here’s a list of what I have done.… (more…)

3×3 POC to production.

I started the 3×3 game as a POC of an old game idea, but I’m starting to like the game, so I have decided to spend some time adding to it, polishing it, and see if I can make a decent game out of it. 🙂 This means that I have to find some music, sound effects, make some better… (more…)

3×3 POC version 4

The POC is really starting to look like a game. 🙂 New things added: New texture. I only use one for all surfaces. Rotation to selected box, to make it visible to the player what box is selected. More states to the box objects, to make possible removal animation aso. Color click logic, basic game mechanics . The plan is to… (more…)

3×3 POC version 3

OK, finally had some time to try some more things out with the 3×3 idea. So now the colored boxes are boxes and not just generated quads, they are clickable and have box colliders and so does the camera/player, so if you hit a box, it’s game over, and for now you have to restart the game to play again.… (more…)

Don’t Fall Asheep Progress 2013-04-22

Worked on getting some action and game feel to the prototype. So made the buttons for weapon selection (not working buttons) and added sound effects for fire, hit and death. Feels a lot more like a game now. As the game is going to be have a lot of cartoon violence and blood, I added a blood spray when the… (more…)

Don’t Fall Asheep Progress 2013-04-21

Have only had a few fragmented hours to work on Don’t Fall Asheep, and have had a lot of problems with rotations of the build in 2D planes in Unity. But I fixed it by making an empty game object and then making the plane a child of it, then I have full control over the rotation 🙂 But now… (more…)