Tag Archives: Game development

LD30 – LD48 – Join Us!

Ok, so I entered my first Ludum Dare, with expectations set high.  When the theme was announced (3 am here in Denmartk) I was a bit disappointed.. It was the one theme I really didn’t like “Connected Worlds”. I wanted “Potato Salat” I wanted to make a game with a potato running from forks and knifes, NOT to become part… (more…)

Beach Fun Seagull Hunt, feedback.

First thanks to the few who has taken the time to test my game, and for the feedback 🙂 THANKS. I’ve changed a few things, and some things I really don’t get why is happening. First thing that was noticed was that the game doesn’t fill the entire screen. This is as designed 🙂 All players are to have the… (more…)

Seagull Hunt

A lot is and has happened over the last months, and not much time have been spend on game development. But I have been working on a small android game from time to time. It’s a small frustrating game, where you are to keep the beach ball in the air and make it hit the seagulls by hitting the beach… (more…)

Gastorid mobile shader.

Ok, so I’ve had some time to work on my idea and I finally gotten it to work on my mobile phone. I’ve been stuck for hours and hours trying to get my game to work on my phone. Every time I switched the mobile shader for my linerenderer, to the one I wanted, the game simply stopped when initializing… (more…)

3×3 final version

Ok, I now regard the 3×3 game as finished. I know I could spend more time polishing is, with better graphics, sound and more depth. But, the entire project started as a POC and was never meant to become a playable game, so now that it’s playable and people enjoy playing it, I’ll move on to the next game. The… (more…)

3×3 version 10

After feedback from a few testers, thanks to them all, I have made some changes to the game. I have opened the sides of the tunnel and added some stars to get away from the very claustrophobic feel. I added a single power up in form of the ability to remove an entire wall. The power ups spawn every 10… (more…)

3×3 Version 8 – Now in Beta

Version 8 of 3×3 ready, or should I say Beta version! 🙂 I have used the last days to add a lot of small things to the game, tweaking it, and playing it, again and again. I also had a friend play it, a lot, to see if I missed something obvious. Here’s a list of what I have done.… (more…)

Don’t Fall Asheep Progress 2013-04-22

Worked on getting some action and game feel to the prototype. So made the buttons for weapon selection (not working buttons) and added sound effects for fire, hit and death. Feels a lot more like a game now. As the game is going to be have a lot of cartoon violence and blood, I added a blood spray when the… (more…)

Don’t Fall Asheep Progress 2013-04-21

Have only had a few fragmented hours to work on Don’t Fall Asheep, and have had a lot of problems with rotations of the build in 2D planes in Unity. But I fixed it by making an empty game object and then making the plane a child of it, then I have full control over the rotation 🙂 But now… (more…)