Procedural Mesh Generation in Unity.

Mesh Generation in Unity

I come from the good old OpenGL way of doing things and like the control I had with the simple geometry, so when I stumped upon gMaN Ji’s youtube video “Unity Tips and Tricks: Procedural Geometry #1 – Basic Quad” I had to make a small test to see how fast and easy it would be to do.

So hers what I got playing around a while:

It’s was made with 25×25 meshes with part of the full texture mapped to each mesh, and then I just added some random rotation to them. Didn’t want to spend a lot of time making the rotations look good, as it’s just a test. But the possibilities made possible by having this amount of control are limitless 🙂

– Henning

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