Only had a very short time to work on the project this last week, so only added very simple movement for the sheep based on global position and Math.Sin, not pretty but it works and still, it’s only for prototyping. void Update() { Vector3 v3 = transform.position; v3.x += 0.05f; if (v3.x >= -1f && v3.x < 1f) { //Jumpint… (more…)