Category Archives: Unity

3×3 Version 8 – Now in Beta

Version 8 of 3×3 ready, or should I say Beta version! 🙂 I have used the last days to add a lot of small things to the game, tweaking it, and playing it, again and again. I also had a friend play it, a lot, to see if I missed something obvious. Here’s a list of what I have done.… (more…)

3×3 Version 7

Finally I’ve had some time to work on the 3×3 project, which have resulted in a version 7. I’ve added a particle effect with box meshes, for when boxes are removed. I’m using the color of the removed box to fake the box exploding/being torn apart. I had some difficulty getting the particle effect to use color over lifetime after switching to box… (more…)

Don’t Fall Asheep NO Progress 2013-06-10

I’ve heard that. if you don’t like doing something, then don’t do it 🙂 I found that working on the Don’t Fall Asheep project didn’t give me the joy I expected, so I’ll put further development on hold, for now, and focus on the 3×3 game which I really enjoy doing. 🙂 In time I’ll take a new look at it… (more…)

3×3 POC to production.

I started the 3×3 game as a POC of an old game idea, but I’m starting to like the game, so I have decided to spend some time adding to it, polishing it, and see if I can make a decent game out of it. 🙂 This means that I have to find some music, sound effects, make some better… (more…)

Player movement script for the 3×3 POC

I just wanted to show how I chose to do the player control script. After playing the game some more, I’ve decided that the game isn’t going to work on the mobile devises. The swipe to move the player would be very counter intuitive after level 8. For the movement script, I wanted the player to move in a continuous… (more…)

3×3 POC version 4

The POC is really starting to look like a game. 🙂 New things added: New texture. I only use one for all surfaces. Rotation to selected box, to make it visible to the player what box is selected. More states to the box objects, to make possible removal animation aso. Color click logic, basic game mechanics . The plan is to… (more…)

3×3 POC version 3

OK, finally had some time to try some more things out with the 3×3 idea. So now the colored boxes are boxes and not just generated quads, they are clickable and have box colliders and so does the camera/player, so if you hit a box, it’s game over, and for now you have to restart the game to play again.… (more…)

3×3 square game.

Yet another game idea. This time, a combined mouse and keyboard racer. The idea is to have a 3×3 colored board coming towards you (the feel should of cause be you race towards it), and you have to click two matching colored squares, and they will disappear, and you have to fly trough one of the hole left by the… (more…)

How simple a game can I make.

Every new game developer, asking “What’s the best advice when starting game developing?” are often told “Make lots of games” and “Start simple”, so when I saw this small Ludum Dare 26 entry called Tiny Runner by Jarcas Studios I was amazed of the simplicity of the game. So I had to try to make something even simpler, and at the same time I… (more…)

Procedural Mesh Generation in Unity.

Mesh Generation in Unity I come from the good old OpenGL way of doing things and like the control I had with the simple geometry, so when I stumped upon gMaN Ji’s youtube video “Unity Tips and Tricks: Procedural Geometry #1 – Basic Quad” I had to make a small test to see how fast and easy it would be… (more…)