Category Archives: Unity

Stencyl

After some weeks thinking about life the universe and everything, I’m back. ๐Ÿ™‚ I’ve spend some time making the basic stuff for a 2D game using Unity. Forcing Unity to make a 2D game have been a challenge, It works but I’ve spend a lot of time handling sprite sheet, animation and other standard stuff and not on the actual… (more…)

Unity Draw Call Batching

I was having problems with Unity draw call batching. I’ve started on a small 2d game (Earth Guardian) and had made a small mockup and was already having problems with the number of draw calls ๐Ÿ™ It looked like I was getting an ekstra draw call for each sprite I created. So I didn’t know what I was doing..! So… (more…)

Unity Remote

Got Unity Remote working on my LG E975 mobile phone today, so development time has been drastically shortened. ๐Ÿ™‚ As I’m new to mobile/touch development, I started out with the old compile, copy, install and test cycle. SLOW!!! I knew there had to be a better way, and Unity Remote was the answer ๐Ÿ™‚ I did fail to make it… (more…)

Unity touch input

My first encounter with Unity touch input didn’t go as I wanted it to.. After some failed attempt and a test scene in Unity, it did started to make sense. And finding out that touch has phases and FingerId’s helped a lot. ๐Ÿ˜‰ย So here’s my take on a controller and firing script for my current project. private shieldFingerId = -1;… (more…)

Gastorid, lacking layers.

After testing Gastorid again and again, I don’t find it have the lasting gameplay I’m looking for. A change in game objective might help? But for now I can’t figure out what to change. :/ Below you can see at short play through of the game as it is for now. I don’t think that making specific levels design/setups, will… (more…)

Gastorid mobile shader.

Ok, so I’ve had some time to work on my idea and I finally gotten it to work on my mobile phone. I’ve been stuck for hours and hours trying to get my game to work on my phone. Every time I switched the mobile shader for my linerenderer, to the one I wanted, the game simply stopped when initializing… (more…)

KISS.. Keep It Simple, Stupid. New project, Gastorid.

Ok, the zombie game was a bit of a mouthful, and I know that if I’m to do it as I would like to do it, it would take me years. ๐Ÿ™ So again I have ignored the second rule of getting into indie game design, keep it simple, and aim even lowerย (first rule is “Go make a game!”).ย I shot… (more…)

Zombie Game

As everybody else, I have at least one friend wanting yet another zombie game. So I’ve started making some initial tests for a small fpZs. It is inspired by the prison from the walking dead. So as I see it now (will change over time, as always) I’m going to place the player in the middle of the compound with… (more…)

3×3 final version

Ok, I now regard the 3×3 game as finished. I know I could spend more time polishing is, with better graphics, sound and more depth. But, the entire project started as a POC and was never meant to become a playable game, so now that it’s playable and people enjoy playing it, I’ll move on to the next game. The… (more…)

3×3 version 10

After feedback from a few testers, thanks to them all, I have made some changes to the game. I have opened the sides of the tunnel and added some stars to get away from the very claustrophobic feel. I added a single power up in form of the ability to remove an entire wall. The power ups spawn every 10… (more…)