3×3 POC version 4

The POC is really starting to look like a game. 🙂 New things added: New texture. I only use one for all surfaces. Rotation to selected box, to make it visible to the player what box is selected. More states to the box objects, to make possible removal animation aso. Color click logic, basic game mechanics . The plan is to… (more…)

3×3 POC version 3

OK, finally had some time to try some more things out with the 3×3 idea. So now the colored boxes are boxes and not just generated quads, they are clickable and have box colliders and so does the camera/player, so if you hit a box, it’s game over, and for now you have to restart the game to play again.… (more…)

3×3 square game.

Yet another game idea. This time, a combined mouse and keyboard racer. The idea is to have a 3×3 colored board coming towards you (the feel should of cause be you race towards it), and you have to click two matching colored squares, and they will disappear, and you have to fly trough one of the hole left by the… (more…)

How simple a game can I make.

Every new game developer, asking “What’s the best advice when starting game developing?” are often told “Make lots of games” and “Start simple”, so when I saw this small Ludum Dare 26 entry called Tiny Runner by Jarcas Studios I was amazed of the simplicity of the game. So I had to try to make something even simpler, and at the same time I… (more…)

Procedural Mesh Generation in Unity.

Mesh Generation in Unity I come from the good old OpenGL way of doing things and like the control I had with the simple geometry, so when I stumped upon gMaN Ji’s youtube video “Unity Tips and Tricks: Procedural Geometry #1 – Basic Quad” I had to make a small test to see how fast and easy it would be… (more…)

Don’t Fall Asheep Progress 2013-04-29

Only had a very short time to work on the project this last week, so only added very simple movement for the sheep based on global position and Math.Sin, not pretty but it works and still, it’s only for prototyping. void Update() { Vector3 v3 = transform.position; v3.x += 0.05f; if (v3.x >= -1f && v3.x < 1f) { //Jumpint… (more…)

Don’t Fall Asheep Progress 2013-04-22

Worked on getting some action and game feel to the prototype. So made the buttons for weapon selection (not working buttons) and added sound effects for fire, hit and death. Feels a lot more like a game now. As the game is going to be have a lot of cartoon violence and blood, I added a blood spray when the… (more…)

Don’t Fall Asheep Progress 2013-04-21

Have only had a few fragmented hours to work on Don’t Fall Asheep, and have had a lot of problems with rotations of the build in 2D planes in Unity. But I fixed it by making an empty game object and then making the plane a child of it, then I have full control over the rotation 🙂 But now… (more…)

Don’t Fall Asheep Progress 2013-04-18

Don’t Fall Asheep Progress: Finally got around to start on the mock-ups for the project, but first I created the basic Unity setup and copied reusable scripts from the “Do No Harm” project. Then I made a small batch script that creates my basic folder structure, so I don’t have to create it every time I start a new project. Drew… (more…)

I knew it, but didn’t expect it. Haters!

My game “Do no harm!” was online for less than a day before a user calling himself “DieHenningDie” showed up on the game leaderboard.. That wasn’t fun and kind of disturbing to read, what could I have done to piss off someone to make them do this? I’m told I’m the most harmless and friendly guy ever, so what did… (more…)


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