“Left”, a new mini game and what I learned

So I’ve use a few weeks making this small puzzle idea into a working mini-game. It popped into my mind over the Christmas holiday. I thought that it would be a fun little game, and I was sure that I would learn a thing or two. So here is what I did, and learned πŸ™‚ The basic idea: A top-down… (more…)

Comments now enabled :)

I have for a long time not allowed comments as I was being seriously spammed πŸ™ But today I Updated akismet and WP-reCAPTCHA tested it all, and it seems to be working. πŸ˜€ So don’t hold back, all feedback is more than welcome. – Henning

Pyxel Edit first impression and importer.

I bought Pyxel Edit a couple of day ago (9$ + 1$), as I found it was mention as a very good tile editor on multiple indie game dev blogs. So, getting started with it, without reading a single letter, wasn’t working πŸ˜‰ But after a few minutes reading the small getting startet tutorial and watching the video, I was… (more…)

CellVivor

I just added Cellvivor to my list of games. It’s was the first game I made with Unity3D.Β I translated all the information from my old site (danish) to make it more accessible πŸ™‚ Take a look, and now go make games πŸ˜‰ – Henning

Unity 2D RULES!!!

After only a week and not much time to look into Unity 2D I must say that I don’t think I’ll ever look at another game engine ever again πŸ™‚ The 2D workflow, sprite importer, animator, ordering layer and so on, just makes everything SO easy. πŸ™‚ I’m simply blown away. I have so many options now, that I don’t… (more…)

Unity Draw Call Batching

I was having problems with Unity draw call batching. I’ve started on a small 2d game (Earth Guardian) and had made a small mockup and was already having problems with the number of draw calls πŸ™ It looked like I was getting an ekstra draw call for each sprite I created. So I didn’t know what I was doing..! So… (more…)

Unity Remote

Got Unity Remote working on my LG E975 mobile phone today, so development time has been drastically shortened. πŸ™‚ As I’m new to mobile/touch development, I started out with the old compile, copy, install and test cycle. SLOW!!! I knew there had to be a better way, and Unity Remote was the answer πŸ™‚ I did fail to make it… (more…)

Unity touch input

My first encounter with Unity touch input didn’t go as I wanted it to.. After some failed attempt and a test scene in Unity, it did started to make sense. And finding out that touch has phases and FingerId’s helped a lot. πŸ˜‰Β So here’s my take on a controller and firing script for my current project. private shieldFingerId = -1;… (more…)

Gastorid, lacking layers.

After testing Gastorid again and again, I don’t find it have the lasting gameplay I’m looking for. A change in game objective might help? But for now I can’t figure out what to change. :/ Below you can see at short play through of the game as it is for now. I don’t think that making specific levels design/setups, will… (more…)

Gastorid mobile shader.

Ok, so I’ve had some time to work on my idea and I finally gotten it to work on my mobile phone. I’ve been stuck for hours and hours trying to get my game to work on my phone. Every time I switched the mobile shader for my linerenderer, to the one I wanted, the game simply stopped when initializing… (more…)