LD46 – The Unicorn and the need for coffee..!

So Ludum Dare 46 happened, and this time I attended, and actually made a game. 😀I just remembered that I have this site, and haven’t posted anything here in years, so I thought “I host my game here, so why not write about it here.” The game is a simple item fetch game, with a few small jokes in there.… (more…)

Don’t Stub Your Big Toe

@INCD021 We wrote a poem about your game Don't Stub Your Big Toe! http://t.co/9NPdGVe8Q1 — Poems About Games (@PoemsAboutGames) October 20, 2014

Ladders Unity and #30daydev

Making a lot of small games, and only thinking about making it work and not on optimization and correct structures, have made a lot of old problems vanish. 🙂 For instance, months back I spend days on a small problem with a character and detecting when he was on a ladder, it ended with me shelving the project.. It should… (more…)

Paper Racer

Did it, after to many hours.. My 7th ‪#‎30daydev‬ game done! Hope you enjoy “Paper Racer“, a very slow paced game. It’s an old turn based racing game we used to play on paper when I was a kid. You have to select one of 8 possible moves, the next move will start by moving the same amount as you… (more…)

Yell At It..!

Yet another #30daydev game.My son Jesper Bergmann (7) allowed me to make another #30daydev game today, 5th so far. He did the level design. Dad is so proud 😀 As the name sugests you have you yell at the game, to move. The louder you yell the further the player objects move apart. I added a sencitivity slider to adjust… (more…)

LD30 – LD48 – Join Us!

Ok, so I entered my first Ludum Dare, with expectations set high.  When the theme was announced (3 am here in Denmartk) I was a bit disappointed.. It was the one theme I really didn’t like “Connected Worlds”. I wanted “Potato Salat” I wanted to make a game with a potato running from forks and knifes, NOT to become part… (more…)

Late update, POC’s and current work

As every blog I have ever read, from time to time there happens a lot in the bloggers life, and updates test pushed into the back of the tasks list. Life! Since the last blog post, I have published my small racing game Strazer to Google Play store.  After updating the graphics, I’m pretty happy with it. It wasn’t meant… (more…)

Beach Fun Seagull Hunt is out on Google Play

Finally I did it. I published a game… 😀 I know it’s not a master peace, at all, but I wanted to try to see what it took, and it was kind of easy. 🙂 A couble of pointers: Make one keystore and make sure that you have a backup somewhere safe. You can’t update your app if don’t sign it with… (more…)

Beach Fun Seagull Hunt, feedback.

First thanks to the few who has taken the time to test my game, and for the feedback 🙂 THANKS. I’ve changed a few things, and some things I really don’t get why is happening. First thing that was noticed was that the game doesn’t fill the entire screen. This is as designed 🙂 All players are to have the… (more…)

First experience with Spriter

So I want to try to make my crab animation using Spriter so, first I cut out all the different parts from my Inkscape image. I did leave out all but one leg, as I should be able to scale and rotate in Spriter to make all the legs, from one set of leg sprites 🙂 So here are the… (more…)