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	<title>Progress &#8211; INCD021</title>
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	<description>Programming, thoughts, life  and art.</description>
	<lastBuildDate>Sat, 12 Apr 2014 08:11:12 +0000</lastBuildDate>
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		<title>Beach Fun Seagull Hunt, feedback.</title>
		<link>https://incd021.com/2014/04/12/beach-fun-seagull-hunt-feedback/</link>
					<comments>https://incd021.com/2014/04/12/beach-fun-seagull-hunt-feedback/#respond</comments>
		
		<dc:creator><![CDATA[INC $D021]]></dc:creator>
		<pubDate>Sat, 12 Apr 2014 08:11:12 +0000</pubDate>
				<category><![CDATA[Beach Fun Seagull Hunt]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[DevLog]]></category>
		<category><![CDATA[free game]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Game development]]></category>
		<category><![CDATA[Indie Game]]></category>
		<category><![CDATA[Progress]]></category>
		<category><![CDATA[Test]]></category>
		<guid isPermaLink="false">http://incd021.com/?p=550</guid>

					<description><![CDATA[First thanks to the few who has taken the time to test my game, and for the feedback 🙂 THANKS. I&#8217;ve changed a few things, and some things I really....]]></description>
										<content:encoded><![CDATA[<p>First thanks to the few who has taken the time to test my game, and for the feedback <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /> THANKS.</p>
<p>I&#8217;ve changed a few things, and some things I really don&#8217;t get why is happening.</p>
<ol>
<li><strong>First thing that was noticed was that the game doesn&#8217;t fill the entire screen.</strong><br />
This is as designed <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /> All players are to have the same playing area, same height and same width. If this wasn&#8217;t the case, some resolutions could have an advantage, for instance; a high narrow screen would be a lot better than a wide screen, as the ball has a lot less chance of hitting a seagull. There are probably a lot more scenarios where aspect ratio matters, but to make sure every player sees the same, the aspect ration is fixed. I did add a frame to the game area, to make it visible that the size is as intended. So no big change here.</li>
<li><strong>The game runs very fast on low-end devices.</strong><br />
Ok, this one I don&#8217;t get? Everything that moves in the game is either controlled by the physics engine or is moved by scripts, and yes I have checked, every movement is done using Time.deltaTime. So?<br />
I did some digging, and found a possible solution, not that I can see why it should work? Time.deltaTime should still make everything move with the correct speed? But it&#8217;s worth a try.<br />
Under quality setting I found that the setting for VSync Count was set to &#8220;Don&#8217;t Sync&#8221; for the Fastest and Fast levels. So I have changed them to do VSync, to see if this solves the problem on the low-end devices.<br />
<a href="https://incd021.com/wp-content/uploads/2014/04/QualitySetting.png"><img fetchpriority="high" decoding="async" class="aligncenter size-medium wp-image-551" alt="Navigation to QualitySetting" src="https://incd021.com/wp-content/uploads/2014/04/QualitySetting-300x240.png" width="300" height="240" /></a></li>
</ol>
<p>Well that&#8217;s about it for a couple of days testing <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Thanks again to all the testers and the people helping to spread the game.</p>
<p>The newest version of the game can always be found in the bottom of the post <a title="Seagull Hunt" href="https://incd021.com/seagull-hunt/">Seagull Hunt</a>.</p>
<p>Now go make games! <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f609.png" alt="😉" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>&#8211; Henning</p>
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		<title>Don’t Fall Asheep NO Progress 2013-06-10</title>
		<link>https://incd021.com/2013/06/10/dont-fall-asheep-no-progress-2013-06-10/</link>
					<comments>https://incd021.com/2013/06/10/dont-fall-asheep-no-progress-2013-06-10/#respond</comments>
		
		<dc:creator><![CDATA[INC $D021]]></dc:creator>
		<pubDate>Mon, 10 Jun 2013 19:01:14 +0000</pubDate>
				<category><![CDATA[Don't fall asheep]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[3x3]]></category>
		<category><![CDATA[Progress]]></category>
		<guid isPermaLink="false">http://incd021.com/?p=295</guid>

					<description><![CDATA[I&#8217;ve heard that. if you don&#8217;t like doing something, then don&#8217;t do it 🙂 I found that working on the Don&#8217;t Fall Asheep project didn&#8217;t give me the joy I....]]></description>
										<content:encoded><![CDATA[<p>I&#8217;ve heard that. if you don&#8217;t like doing something, then don&#8217;t do it <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /> I found that working on the Don&#8217;t Fall Asheep project didn&#8217;t give me the joy I expected, so I&#8217;ll put further development on hold, for now, and focus on the 3&#215;3 game which I really enjoy doing. <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>In time I&#8217;ll take a new look at it to see if the idea has sparked some new creative energies. But for now the game is dead.</p>
<p>&#8211; Henning</p>
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		<title>Don&#8217;t Fall Asheep Progress 2013-04-18</title>
		<link>https://incd021.com/2013/04/18/dont-fall-asheep-progress-2013-04-18/</link>
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		<dc:creator><![CDATA[INC $D021]]></dc:creator>
		<pubDate>Thu, 18 Apr 2013 20:15:00 +0000</pubDate>
				<category><![CDATA[Don't fall asheep]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Progress]]></category>
		<guid isPermaLink="false">http://incd021.com/?p=189</guid>

					<description><![CDATA[Don&#8217;t Fall Asheep Progress: Finally got around to start on the mock-ups for the project, but first I created the basic Unity setup and copied reusable scripts from the &#8220;Do No....]]></description>
										<content:encoded><![CDATA[<h1>Don&#8217;t Fall Asheep Progress:</h1>
<p>Finally got around to start on the mock-ups for the project, but first I created the basic Unity setup and copied reusable scripts from the &#8220;Do No Harm&#8221; project. Then I made a small batch script that creates my basic folder structure, so I don&#8217;t have to create it every time I start a new project.</p>
<p>Drew a few texture items to be able to try out some ideas. Without some textures, I find it very hard to gent a good camera angle for the game and how big the game area should be.</p>
<figure id="attachment_190" aria-describedby="caption-attachment-190" style="width: 256px" class="wp-caption aligncenter"><a href="https://incd021.com/wp-content/uploads/2013/04/DFA-MainTexture.png"><img decoding="async" class="size-full wp-image-190 " title="Don't fall asheep MainTexture" alt="Don't fall asheep MainTexture" src="https://incd021.com/wp-content/uploads/2013/04/DFA-MainTexture.png" width="256" height="256" /></a><figcaption id="caption-attachment-190" class="wp-caption-text">Don&#8217;t fall asheep MainTexture</figcaption></figure>
<p><span style="line-height: 1.5;">Created a basic Sheep in Blender and discarded it, I still don&#8217;t know if I&#8217;m going to do the game in 2D, 2.5D or 3D.</span><br />
<span style="line-height: 1.5;">Made Player script to be able to fire spheres into the scene and s</span><span style="line-height: 1.5;">heep script to allow the user to &#8220;kill&#8221; it, by hitting it 3 times.</span></p>
<p><strong>Player script:</strong></p>
<pre class="brush: csharp; gutter: true">    void Update()
    {
        if (Input.GetMouseButtonDown(0))// || Input.GetMouseButton(0))
        { // only do anything when the button is pressed:
            Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;
            if (Physics.Raycast(ray, out hit, 1000))
            {
                Vector3 handPosition = transform.position;
                handPosition.x += 0.5f;
                GameObject projectile = (GameObject)Instantiate(bullet, handPosition, Quaternion.identity);
                // turn the projectile to hit.point
                projectile.transform.LookAt(hit.point);
                // accelerate it
                projectile.rigidbody.velocity = projectile.transform.forward * 20;
            }
        }
    }</pre>
<p><strong>Sheep Script:</strong></p>
<pre class="brush: actionscript3; gutter: true">  private int hitsLeft = 3;

    void OnCollisionEnter(Collision collision)
    {
        GameObject.Destroy(collision.collider.gameObject);
        hitsLeft -= 1;
        if (hitsLeft &lt;= 0)
        {
            GameObject.Destroy(gameObject);
        }
    }</pre>
<p><span style="line-height: 1.5;"> &#8211; Henning</span></p>
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