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	<title>Shader &#8211; INCD021</title>
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	<lastBuildDate>Wed, 28 Aug 2013 18:54:48 +0000</lastBuildDate>
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		<title>Gastorid mobile shader.</title>
		<link>https://incd021.com/2013/08/28/gastorid-mobile-shader/</link>
					<comments>https://incd021.com/2013/08/28/gastorid-mobile-shader/#respond</comments>
		
		<dc:creator><![CDATA[INC $D021]]></dc:creator>
		<pubDate>Wed, 28 Aug 2013 18:54:48 +0000</pubDate>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[Gastorid]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Game development]]></category>
		<category><![CDATA[mobil shader]]></category>
		<category><![CDATA[problem mobile shader]]></category>
		<category><![CDATA[Shader]]></category>
		<guid isPermaLink="false">http://incd021.com/?p=379</guid>

					<description><![CDATA[Ok, so I&#8217;ve had some time to work on my idea and I finally gotten it to work on my mobile phone. I&#8217;ve been stuck for hours and hours trying....]]></description>
										<content:encoded><![CDATA[<p>Ok, so I&#8217;ve had some time to work on my idea and I finally gotten it to work on my mobile phone. I&#8217;ve been stuck for hours and hours trying to get my game to work on my phone. Every time I switched the mobile shader for my linerenderer, to the one I wanted, the game simply stopped when initializing an object using that shader?? What the &#8230;! After adjusting just about everything in the unity editor, I finally stumped upon Edit-&gt;Project Settings -&gt; Graphics, where there&#8217;s an option called &#8220;Always included Shaders&#8221;. Looked like this could be the problem/solution. After adding my custom shader to the list, everything worked <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<figure id="attachment_385" aria-describedby="caption-attachment-385" style="width: 500px" class="wp-caption aligncenter"><a href="https://incd021.com/wp-content/uploads/2013/08/Always-Include-Shaders.png"><img fetchpriority="high" decoding="async" class=" wp-image-385     " alt="Always Include Shaders" src="https://incd021.com/wp-content/uploads/2013/08/Always-Include-Shaders.png" width="500" height="104" /></a><figcaption id="caption-attachment-385" class="wp-caption-text">Always Include Shaders</figcaption></figure>
<p>Not something I will ever forget to do ever, ever, ever again.. <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f609.png" alt="😉" class="wp-smiley" style="height: 1em; max-height: 1em;" /> So now everything works, and the game is really starting to take shape. The audio is still horrible, and the gameplay needs some adjustment, whats to add time bonus/limits, but I really like what the game is morphing into.</p>
<p style="text-align: center;"><a href="https://incd021.com/wp-content/uploads/2013/08/Gastorid20130827-001.png"><img decoding="async" class="aligncenter" alt="Gastorid Screenshot Menu" src="https://incd021.com/wp-content/uploads/2013/08/Gastorid20130827-001-300x180.png" width="300" height="180" /></a></p>
<p style="text-align: center;"><a href="https://incd021.com/wp-content/uploads/2013/08/Gastorid20130827-002.png"><img decoding="async" class="aligncenter" alt="Gastorid Screenshot Gameplay" src="https://incd021.com/wp-content/uploads/2013/08/Gastorid20130827-002-300x180.png" width="300" height="180" /></a></p>
<p>I have only one android device, so I&#8217;m looking forward to having friends test it on their devices, to see if there are problems with the different resolutions and aspect ratios. Which has really given me a lot of headaches, and maybe for nothing.. It have been a lot easier to work with, now that I&#8217;ve started using rich text in all my GUI text. It all looks good in unity, but you never know what might pop up on strange devices <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>Now go make games! <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f609.png" alt="😉" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>&#8211; Henning</p>
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