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<channel>
	<title>3&#215;3 &#8211; INCD021</title>
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	<description>Programming, thoughts, life  and art.</description>
	<lastBuildDate>Mon, 01 Jul 2013 18:58:26 +0000</lastBuildDate>
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		<title>3&#215;3 final version</title>
		<link>https://incd021.com/2013/07/01/3x3-final-version/</link>
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		<dc:creator><![CDATA[INC $D021]]></dc:creator>
		<pubDate>Mon, 01 Jul 2013 18:58:26 +0000</pubDate>
				<category><![CDATA[3x3]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Game development]]></category>
		<category><![CDATA[Indie Game]]></category>
		<category><![CDATA[Unity 3d]]></category>
		<guid isPermaLink="false">http://incd021.com/?p=349</guid>

					<description><![CDATA[Ok, I now regard the 3&#215;3 game as finished. I know I could spend more time polishing is, with better graphics, sound and more depth. But, the entire project started....]]></description>
										<content:encoded><![CDATA[<p>Ok, I now regard the 3&#215;3 game as finished. I know I could spend more time polishing is, with better graphics, sound and more depth. But, the entire project started as a POC and was never meant to become a playable game, so now that it&#8217;s playable and people enjoy playing it, I&#8217;ll move on to the next game.</p>
<p>The progress of the development of 3&#215;3.</p>
<div style="text-align: center;"><iframe width="560" height="315" src="//www.youtube.com/embed/WkVZbN1XKfY" frameborder="0" allowfullscreen></iframe></div>
<p>Hope you&#8217;ll enjoy it too. <a href="https://incd021.com/Games/3x3/3x3.html">3&#215;3 Final version</a>. <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>&#8211; Henning</p>
]]></content:encoded>
					
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		<title>3&#215;3 version 10</title>
		<link>https://incd021.com/2013/06/26/3x3-version-10/</link>
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		<dc:creator><![CDATA[INC $D021]]></dc:creator>
		<pubDate>Wed, 26 Jun 2013 16:09:58 +0000</pubDate>
				<category><![CDATA[3x3]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[Game development]]></category>
		<category><![CDATA[Indie Game]]></category>
		<category><![CDATA[Unity 3d]]></category>
		<guid isPermaLink="false">http://incd021.com/?p=328</guid>

					<description><![CDATA[After feedback from a few testers, thanks to them all, I have made some changes to the game. I have opened the sides of the tunnel and added some stars....]]></description>
										<content:encoded><![CDATA[<p>After feedback from a few testers, thanks to them all, I have made some changes to the game.</p>
<ul>
<li><span style="line-height: 1.5;">I have opened the sides of the tunnel and added some stars to get away from the very claustrophobic feel.</span></li>
<li><span style="line-height: 1.5;">I added a single power up in form of the ability to remove an entire wall. The power ups spawn every 10 to 20 seconds and they stack.</span></li>
<li><span style="line-height: 1.5;">The biggest change is the textures of the boxes. I really spend a lot of time trying different textures, shapes and colors, still I&#8217;m not 100% satisfied, but I think it&#8217;s better than before.</span></li>
</ul>
<p><span style="line-height: 1.5;">If anyone would like to do some textures for the game, feel free to contact me, I&#8217;m sure you could do better than what I ended up with <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></span></p>
<p style="text-align: center;"><a href="https://incd021.com/wp-content/uploads/2013/06/3x3v010UnityScreenshot.png"><img fetchpriority="high" decoding="async" class="aligncenter" alt="3x3 ver. 10 Unity Screenshot" src="https://incd021.com/wp-content/uploads/2013/06/3x3v010UnityScreenshot-300x170.png" width="300" height="170" /></a></p>
<p>One thing suggested that I would have liked to include, was an idea to have the tunnel twist and turn. But as this was never the intention, the code would have to be rewritten from the ground up. So this will, if ever, have to wait to future project.</p>
<p><a href="https://incd021.com/Games_POC/3x3v010.html">Play version 10</a>. Enjoy and please send feedback.</p>
<p>&#8211; Henning<span style="line-height: 1.5;"><br />
</span></p>
]]></content:encoded>
					
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		<title>3×3 Version 8 &#8211; Now in Beta</title>
		<link>https://incd021.com/2013/06/20/3x3-version-8-now-in-beta/</link>
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		<dc:creator><![CDATA[INC $D021]]></dc:creator>
		<pubDate>Thu, 20 Jun 2013 14:15:59 +0000</pubDate>
				<category><![CDATA[3x3]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[Game development]]></category>
		<category><![CDATA[Indie Game]]></category>
		<guid isPermaLink="false">http://incd021.com/?p=313</guid>

					<description><![CDATA[Version 8 of 3&#215;3 ready, or should I say Beta version! 🙂 I have used the last days to add a lot of small things to the game, tweaking it,....]]></description>
										<content:encoded><![CDATA[<p><a href="https://incd021.com/Games_POC/3x3v008.html">Version 8 of 3&#215;3 ready</a>, or should I say Beta version! <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<figure id="attachment_320" aria-describedby="caption-attachment-320" style="width: 300px" class="wp-caption aligncenter"><a href="https://incd021.com/wp-content/uploads/2013/06/3x3v008-1.png"><img decoding="async" class="size-medium wp-image-320" alt="3x3 version 8" src="https://incd021.com/wp-content/uploads/2013/06/3x3v008-1-300x225.png" width="300" height="225" /></a><figcaption id="caption-attachment-320" class="wp-caption-text">3&#215;3 version 8</figcaption></figure>
<p>I have used the last days to add a lot of small things to the game, tweaking it, and playing it, again and again. I also had a friend play it, a lot, to see if I missed something obvious.</p>
<p>Here&#8217;s a list of what I have done.</p>
<ul>
<li><span style="line-height: 1.5;">Added particle effect for the box explosions.</span></li>
<li><span style="line-height: 1.5;">Updated sound effects.</span></li>
<li><span style="line-height: 1.5;">Added Gui Skin</span></li>
<li><span style="line-height: 1.5;">Added Font</span></li>
<li><span style="line-height: 1.5;">Changed resolution to 1024&#215;768.</span></li>
<li><span style="line-height: 1.5;">Player control, motion can now be changed in mid move.</span></li>
<li><span style="line-height: 1.5;">Collider made smaller for when player is rotating.</span></li>
<li><span style="line-height: 1.5;">Added Crash SFX</span></li>
<li><span style="line-height: 1.5;">Updated Move class to separate horizontal and vertical movement to allow diagonal movement.</span></li>
<li><span style="line-height: 1.5;">Added 10000/15000/20000 points SFX</span></li>
<li><span style="line-height: 1.5;">Added level 10/15/20 SFX<br />
</span></li>
<li>Added Audiosource mini buffer to hold 4 audio sources.</li>
<li>Adjusted colors of boxes to make them easier to distinguish.</li>
<li>Added plane to slowly revile the boxes, and not just pop into existence in the back of the scene.</li>
<li>Updated all level and point SFX.</li>
<li>Adjusted music slowdown to 0.75 instead of 0.5 when dead.</li>
<li>Changed font to Plasmatica by Apostrophic Labs.</li>
<li>Adjusted GUI boxes to match the new font</li>
</ul>
<p><span style="line-height: 1.5;">The best update, is the ability to move freely, and in all directions. I thought this would be a pain to make work as I wanted, but with a few changes to the already existing moving class, and the separation of horizontal and vertical movement, it was surprisingly easy. <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></span></p>
<p>One thing I didn&#8217;t expect to give me any problems was the colors of the boxes, but as I tried to make the colors easier  to distinguish from each other, the bigger problems I got with the lighting settings. First the scene was overlit when the boxes came close to the spot close to the player,  then under lit. Then the ambient light made everything look flat, and so on. So I ended up spending almost 3 hours adjusting colors and light settings. But I&#8217;m finally happy with the result.</p>
<p>After I added more sound effects I found that they would cut off each other, so I added a mini buffer, to hold 4 audio sources and use the first available. This gave a hole new, and more complete feel, to the game.</p>
<figure id="attachment_321" aria-describedby="caption-attachment-321" style="width: 300px" class="wp-caption aligncenter"><a href="https://incd021.com/wp-content/uploads/2013/06/3x3v008-2.png"><img loading="lazy" decoding="async" class="size-medium wp-image-321" alt="3x3 version 8 Menu" src="https://incd021.com/wp-content/uploads/2013/06/3x3v008-2-300x225.png" width="300" height="225" /></a><figcaption id="caption-attachment-321" class="wp-caption-text">3&#215;3 version 8 Menu</figcaption></figure>
<p>Hope you enjoy the game <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /> And have time to send me some feedback.</p>
<p>&#8211; Henning</p>
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		<title>Don’t Fall Asheep NO Progress 2013-06-10</title>
		<link>https://incd021.com/2013/06/10/dont-fall-asheep-no-progress-2013-06-10/</link>
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		<dc:creator><![CDATA[INC $D021]]></dc:creator>
		<pubDate>Mon, 10 Jun 2013 19:01:14 +0000</pubDate>
				<category><![CDATA[Don't fall asheep]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[3x3]]></category>
		<category><![CDATA[Progress]]></category>
		<guid isPermaLink="false">http://incd021.com/?p=295</guid>

					<description><![CDATA[I&#8217;ve heard that. if you don&#8217;t like doing something, then don&#8217;t do it 🙂 I found that working on the Don&#8217;t Fall Asheep project didn&#8217;t give me the joy I....]]></description>
										<content:encoded><![CDATA[<p>I&#8217;ve heard that. if you don&#8217;t like doing something, then don&#8217;t do it <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /> I found that working on the Don&#8217;t Fall Asheep project didn&#8217;t give me the joy I expected, so I&#8217;ll put further development on hold, for now, and focus on the 3&#215;3 game which I really enjoy doing. <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>In time I&#8217;ll take a new look at it to see if the idea has sparked some new creative energies. But for now the game is dead.</p>
<p>&#8211; Henning</p>
]]></content:encoded>
					
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		<item>
		<title>3&#215;3 POC to production.</title>
		<link>https://incd021.com/2013/06/08/3x3-poc-to-production/</link>
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		<dc:creator><![CDATA[INC $D021]]></dc:creator>
		<pubDate>Sat, 08 Jun 2013 21:04:32 +0000</pubDate>
				<category><![CDATA[3x3]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Proof of concept]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Indie Game]]></category>
		<category><![CDATA[POC]]></category>
		<category><![CDATA[Polish]]></category>
		<category><![CDATA[production]]></category>
		<guid isPermaLink="false">http://incd021.com/?p=284</guid>

					<description><![CDATA[I started the 3&#215;3 game as a POC of an old game idea, but I&#8217;m starting to like the game, so I have decided to spend some time adding to....]]></description>
										<content:encoded><![CDATA[<p>I started the 3&#215;3 game as a POC of an old game idea, but I&#8217;m starting to like the game, so I have decided to spend some time adding to it, polishing it, and see if I can make a decent game out of it. <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p><span style="line-height: 1.5;">This means that I have to find some music, sound effects, make some better looking graphics, and what I find hardest of all &#8211; make the menu system! I&#8217;ll keep it as simple as possible.</span></p>
<figure id="attachment_291" aria-describedby="caption-attachment-291" style="width: 300px" class="wp-caption aligncenter"><a href="https://incd021.com/wp-content/uploads/2013/06/3x3v006.png"><img loading="lazy" decoding="async" class="size-medium wp-image-291" alt="3x3 POC version 6" src="https://incd021.com/wp-content/uploads/2013/06/3x3v006-300x187.png" width="300" height="187" /></a><figcaption id="caption-attachment-291" class="wp-caption-text">3&#215;3 POC version 6</figcaption></figure>
<p>After I did the <a href="https://incd021.com/full-progress-report-for-the-creation-of-the-game-do-no-harm/">DNH game for the GIG 2013</a>, I will not be making an online highscore list. I might do a cookie based one, so the players best score will remain between sessions, but that&#8217;s it.</p>
<p>One thing I would really like, is a better player controller. As mentioned in &#8220;<a href="https://incd021.com/player-movement-script-for-the-3x3-poc/">Player movement script for the 3&#215;3 POC</a>&#8221; the motion is done in steps and you can&#8217;t move diagonal or change direction while moving. This I need to do better. And I will <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>Lets see where the game takes me.</p>
<p>&#8211; Henning</p>
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		<title>Player movement script for the 3&#215;3 POC</title>
		<link>https://incd021.com/2013/06/07/player-movement-script-for-the-3x3-poc/</link>
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		<dc:creator><![CDATA[INC $D021]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 15:32:58 +0000</pubDate>
				<category><![CDATA[3x3]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Script]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[POC]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[Unity Script]]></category>
		<category><![CDATA[Unity3D]]></category>
		<guid isPermaLink="false">http://incd021.com/?p=277</guid>

					<description><![CDATA[I just wanted to show how I chose to do the player control script. After playing the game some more, I&#8217;ve decided that the game isn&#8217;t going to work on....]]></description>
										<content:encoded><![CDATA[<p>I just wanted to show how I chose to do the player control script. After playing the game some more, I&#8217;ve decided that the game isn&#8217;t going to work on the mobile devises. The swipe to move the player would be very counter intuitive after level 8.</p>
<p>For the movement script, I wanted the player to move in a continuous motion and not in discreet jumps. The player should also be able to keep moving in one direction holding down a direction button.</p>
<p>To keep track of what the player is doing, I first made an enum with the possible motion states.<br />
I guess the enums are self explanatory <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<pre class="brush: actionscript3; gutter: true">enum Moving
{
    NO,
    UP,
    DOWN,
    LEFT,
    RIGHT
};</pre>
<p>Now the the logic. If the player isn&#8217;t moving, check for player input.</p>
<pre class="brush: actionscript3; gutter: true">
        if (direction == Moving.NO)
        {
            if (Input.GetKey(KeyCode.A))
            {
                direction = Moving.LEFT;
            }
            if (Input.GetKey(KeyCode.D))
            {
                direction = Moving.RIGHT;
            }
            if (Input.GetKey(KeyCode.W))
            {
                direction = Moving.UP;
            }
            if (Input.GetKey(KeyCode.S))
            {
                direction = Moving.DOWN;
            }
        }</pre>
<p>Now if the player is moving, the enum will be holding the direction of motion and we can move the player.</p>
<pre class="brush: actionscript3; gutter: true">            switch (direction)
            {
                case Moving.UP:
                    if (moveLeft &gt; 0f)
                    {
                        Vector3 v3 = transform.position;
                        v3.y += movementSpeed;
                        moveLeft -= +movementSpeed;
                        if (v3.y &gt; 1f)
                        {
                            v3.y = 1f;
                            moveLeft = 1.0f;
                            direction = Moving.NO;
                        }
                        transform.position = v3;
                    }
                    else
                    {
                        moveLeft = 1.0f;
                        direction = Moving.NO;
                    }
                    break;
                case Moving.DOWN:
                    if (moveLeft &gt; 0f)
                    {
                        Vector3 v3 = transform.position;
                        v3.y -= movementSpeed;
                        moveLeft -= +movementSpeed;
                        if (v3.y &lt; -1f)
                        {
                            v3.y = -1f;
                            moveLeft = 1.0f;
                            direction = Moving.NO;
                        }
                        transform.position = v3;
                    }
                    else
                    {
                        moveLeft = 1.0f;
                        direction = Moving.NO;
                    }
                    break;
                case Moving.LEFT:
                    if (moveLeft &gt; 0f)
                    {
                        Vector3 v3 = transform.position;
                        v3.x -= movementSpeed;
                        moveLeft -= +movementSpeed;
                        if (v3.x &lt; -1f)
                        {
                            v3.x = -1f;
                            moveLeft = 1.0f;
                            direction = Moving.NO;
                        } transform.position = v3;
                    }

                    else
                    {
                        moveLeft = 1.0f;
                        direction = Moving.NO;
                    }
                    break;
                case Moving.RIGHT:
                    if (moveLeft &gt; 0f)
                    {
                        Vector3 v3 = transform.position;
                        v3.x += movementSpeed;
                        moveLeft -= +movementSpeed;
                        if (v3.x &gt; 1f)
                        {
                            v3.x = 1f;
                            moveLeft = 1.0f;
                            direction = Moving.NO;
                        }
                        transform.position = v3;
                    }
                    else
                    {
                        moveLeft = 1.0f;
                        direction = Moving.NO;
                    }
                    break;
                default:
                    break;
            }</pre>
<p>That&#8217;s it, not pretty but it works. If I have the time, I would like to make the motion even more fluent. The state change if you keep a key down makes the player give a little jump/jitter as the state goes through NO state before returning to a moving state. But for now it gets the job done <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>All feedback is welcome, I can&#8217;t change if I don&#8217;t know what to change. <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>&#8211; Henning</p>
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		<title>3×3 POC version 4</title>
		<link>https://incd021.com/2013/06/06/3x3-poc-version-4/</link>
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		<dc:creator><![CDATA[INC $D021]]></dc:creator>
		<pubDate>Thu, 06 Jun 2013 06:01:25 +0000</pubDate>
				<category><![CDATA[3x3]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Proof of concept]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Indie Game]]></category>
		<category><![CDATA[POC]]></category>
		<category><![CDATA[Unity3D]]></category>
		<guid isPermaLink="false">http://incd021.com/?p=265</guid>

					<description><![CDATA[The POC is really starting to look like a game. 🙂 New things added: New texture. I only use one for all surfaces. Rotation to selected box, to make it....]]></description>
										<content:encoded><![CDATA[<p>The POC is really starting to look like a game. <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>New things added:</p>
<ul>
<li><span style="line-height: 1.5;">New texture. I only use one for all surfaces.</span></li>
<li><span style="line-height: 1.5;">Rotation to selected box, to make it visible to the player what box is selected.</span></li>
<li><span style="line-height: 1.5;">More states to the box objects, to make possible removal animation aso.</span></li>
<li><span style="line-height: 1.5;">Color click logic, basic game mechanics .</span></li>
</ul>
<figure id="attachment_266" aria-describedby="caption-attachment-266" style="width: 300px" class="wp-caption aligncenter"><a href="https://incd021.com/wp-content/uploads/2013/06/3x3v004.png"><img loading="lazy" decoding="async" class="size-medium wp-image-266" alt="3x3 POC version 4" src="https://incd021.com/wp-content/uploads/2013/06/3x3v004-300x187.png" width="300" height="187" /></a><figcaption id="caption-attachment-266" class="wp-caption-text">3&#215;3 POC version 4</figcaption></figure>
<p>The plan is to make the game run on my old HTC Desire, to learn the mobile part of unity. So for now I&#8217;m trying to keep everything to a minimum as not to drive the Desire to it&#8217;s knees.</p>
<p>Next things to add:</p>
<ul>
<li><span style="line-height: 1.5;">Mobile input part, to see if I can&#8217;t get the click and swipe part to work.</span></li>
<li><span style="line-height: 1.5;">Light bound to the box, to illuminate the boxes in the distance, and I might remove the current spotlight..</span></li>
</ul>
<p>&nbsp;</p>
<p><span style="line-height: 1.5;">Future things to add:</span></p>
<ul>
<li><span style="line-height: 1.5;">Sound effects.</span></li>
<li><span style="line-height: 1.5;">Music.</span></li>
<li>Score system. How fast you remove boxes, or something like that, have to think about a good way to differentiate different users abilities.</li>
</ul>
<p>&nbsp;</p>
<p>Here you can play <a href="https://incd021.com/Games_POC/3x3v004.html">version 4</a>, and as before, click to remove blocks and navigate using wasd.</p>
<p>&#8211; Henning</p>
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		<title>3&#215;3 POC version 3</title>
		<link>https://incd021.com/2013/06/04/3x3-poc-version-3/</link>
					<comments>https://incd021.com/2013/06/04/3x3-poc-version-3/#respond</comments>
		
		<dc:creator><![CDATA[INC $D021]]></dc:creator>
		<pubDate>Tue, 04 Jun 2013 16:59:35 +0000</pubDate>
				<category><![CDATA[3x3]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Proof of concept]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Indie Game]]></category>
		<category><![CDATA[POC]]></category>
		<guid isPermaLink="false">http://incd021.com/?p=254</guid>

					<description><![CDATA[OK, finally had some time to try some more things out with the 3&#215;3 idea. So now the colored boxes are boxes and not just generated quads, they are clickable....]]></description>
										<content:encoded><![CDATA[<p>OK, finally had some time to try some more things out with the 3&#215;3 idea. So now the colored boxes are boxes and not just generated quads, they are clickable and have box colliders and so does the camera/player, so if you hit a box, it&#8217;s game over, and for now you have to restart the game to play again. Also you are now able to hold down a key (wasd) to keep moving in that direction.</p>
<p>I added some game states but only use <em>playing</em> and <em>dead</em> for now.</p>
<figure id="attachment_255" aria-describedby="caption-attachment-255" style="width: 300px" class="wp-caption aligncenter"><a href="https://incd021.com/wp-content/uploads/2013/06/3x3v003ScreenShot.png"><img loading="lazy" decoding="async" class="size-medium wp-image-255" alt="3x3 POC version 4" src="https://incd021.com/wp-content/uploads/2013/06/3x3v003ScreenShot-300x187.png" width="300" height="187" /></a><figcaption id="caption-attachment-255" class="wp-caption-text">3&#215;3 POC version 3</figcaption></figure>
<p><span style="line-height: 1.5;">Next I would like to make the color selection part to only allow you to remove boxes of same color, so if you click a blue box you can only remove another blue box. If you click another colored box the first selected color will change to this color.</span></p>
<p>Here you can play <a href="https://incd021.com/Games_POC/3x3v003.html">version 3</a>, click to remove blocks and navigate with wasd.</p>
<p>&#8211; Henning</p>
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