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	<title>Ludum Dare &#8211; INCD021</title>
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		<title>First new project in 2 years!</title>
		<link>https://incd021.com/2025/10/12/first-new-project-in-2-years/</link>
					<comments>https://incd021.com/2025/10/12/first-new-project-in-2-years/#respond</comments>
		
		<dc:creator><![CDATA[INC $D021]]></dc:creator>
		<pubDate>Sun, 12 Oct 2025 12:00:22 +0000</pubDate>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[Game development]]></category>
		<category><![CDATA[Ludum Dare]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Proof of concept]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Indie Game]]></category>
		<category><![CDATA[Unity3D]]></category>
		<guid isPermaLink="false">https://incd021.com/?p=864</guid>

					<description><![CDATA[After Ludum Dare 58 I hit a wall.I had poured energy into that jam game and ended up feeling drained and oddly disconnected from it afterward. There were so many....]]></description>
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<p>After Ludum Dare 58 I hit a wall.<br>I had poured energy into that jam game and ended up feeling drained and oddly disconnected from it afterward. There were so many ideas I wanted to include, but with limited time I had to cut features that actually made the game fun. It is always a strange balance in game jams, deciding between finishing something and making something you actually enjoy. This time, finishing won.</p>



<p>Once I stepped back, I realized I had actually enjoyed the process more than I thought. I remembered how much I love building systems, experimenting with mechanics, and watching things come to life on the screen. That feeling reminded me why I started making games in the first place.</p>



<p>I have had this idea floating around for a clicker or idle game, something simple but satisfying. After not doing any real game development for about two years, I finally feel like I have a concept worth pursuing. Right now I am building a small proof of concept to test the core loop, to see if it is as fun as it seems in my head or if it falls flat.</p>



<p>This will not be a short project. My time for game development is limited, and I am not expecting to finish in a few months. But hopefully it will not take years either. If the prototype feels right, I might actually plan things out properly this time and aim for a Steam release. That would be a first for me.</p>



<p>I am a programmer at heart, not an artist or composer, so I will probably look for help when it comes to visuals, sound effects, and music. I can make placeholder art, but it is not something anyone would want to look at for long.</p>



<p>So, long story short, I have a new project for the first time in two years, and it feels good. I do not know where it will go yet, but for the first time in a long while, I am genuinely excited to find out.</p>
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