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	<title>Gastorid &#8211; INCD021</title>
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	<description>Programming, thoughts, life  and art.</description>
	<lastBuildDate>Sun, 08 Sep 2013 20:10:29 +0000</lastBuildDate>
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		<title>Gastorid, lacking layers.</title>
		<link>https://incd021.com/2013/09/08/gastorid-lacking-layers/</link>
					<comments>https://incd021.com/2013/09/08/gastorid-lacking-layers/#respond</comments>
		
		<dc:creator><![CDATA[INC $D021]]></dc:creator>
		<pubDate>Sun, 08 Sep 2013 20:10:29 +0000</pubDate>
				<category><![CDATA[Earth Guardian]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Gastorid]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://incd021.com/?p=394</guid>

					<description><![CDATA[After testing Gastorid again and again, I don&#8217;t find it have the lasting gameplay I&#8217;m looking for. A change in game objective might help? But for now I can&#8217;t figure....]]></description>
										<content:encoded><![CDATA[<p>After testing Gastorid again and again, I don&#8217;t find it have the lasting gameplay I&#8217;m looking for. A change in game objective might help? But for now I can&#8217;t figure out what to change. :/<br />
Below you can see at short play through of the game as it is for now.<br />
<iframe title="Gastorid - Early prototyping - GamePlay" width="768" height="576" src="https://www.youtube.com/embed/gQUF0N_JZjE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe><br />
I don&#8217;t think that making specific levels design/setups, will add to the gameplay (for now it&#8217;s just random). Something more is needed. I might get some ideas in time, and try to add them.</p>
<p>Even though I hate abandoning a project, for a while, i hope that working on other things, will give me some new inspirations. If not, I will have learned a lot, I can use in my next project.</p>
<p>Working with touch devices is something completely different than making mouse/keyboard controlled games. The biggest challenge I have found is that I will cover a large section of the screen when clicking on the left part of the screen (I&#8217;m right handed). So some simple game ideas just won&#8217;t work, or the controls has to be redesigned&#8230; Just writhing the lase section gave me an idea that I have to test. <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>Got to go and the a new control for another prototype that I&#8217;m working on.</p>
<p>Have fun, and go make game!</p>
<p>&#8211; Henning</p>
]]></content:encoded>
					
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		<item>
		<title>Gastorid mobile shader.</title>
		<link>https://incd021.com/2013/08/28/gastorid-mobile-shader/</link>
					<comments>https://incd021.com/2013/08/28/gastorid-mobile-shader/#respond</comments>
		
		<dc:creator><![CDATA[INC $D021]]></dc:creator>
		<pubDate>Wed, 28 Aug 2013 18:54:48 +0000</pubDate>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[Gastorid]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Game development]]></category>
		<category><![CDATA[mobil shader]]></category>
		<category><![CDATA[problem mobile shader]]></category>
		<category><![CDATA[Shader]]></category>
		<guid isPermaLink="false">http://incd021.com/?p=379</guid>

					<description><![CDATA[Ok, so I&#8217;ve had some time to work on my idea and I finally gotten it to work on my mobile phone. I&#8217;ve been stuck for hours and hours trying....]]></description>
										<content:encoded><![CDATA[<p>Ok, so I&#8217;ve had some time to work on my idea and I finally gotten it to work on my mobile phone. I&#8217;ve been stuck for hours and hours trying to get my game to work on my phone. Every time I switched the mobile shader for my linerenderer, to the one I wanted, the game simply stopped when initializing an object using that shader?? What the &#8230;! After adjusting just about everything in the unity editor, I finally stumped upon Edit-&gt;Project Settings -&gt; Graphics, where there&#8217;s an option called &#8220;Always included Shaders&#8221;. Looked like this could be the problem/solution. After adding my custom shader to the list, everything worked <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<figure id="attachment_385" aria-describedby="caption-attachment-385" style="width: 500px" class="wp-caption aligncenter"><a href="https://incd021.com/wp-content/uploads/2013/08/Always-Include-Shaders.png"><img fetchpriority="high" decoding="async" class=" wp-image-385     " alt="Always Include Shaders" src="https://incd021.com/wp-content/uploads/2013/08/Always-Include-Shaders.png" width="500" height="104" /></a><figcaption id="caption-attachment-385" class="wp-caption-text">Always Include Shaders</figcaption></figure>
<p>Not something I will ever forget to do ever, ever, ever again.. <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f609.png" alt="😉" class="wp-smiley" style="height: 1em; max-height: 1em;" /> So now everything works, and the game is really starting to take shape. The audio is still horrible, and the gameplay needs some adjustment, whats to add time bonus/limits, but I really like what the game is morphing into.</p>
<p style="text-align: center;"><a href="https://incd021.com/wp-content/uploads/2013/08/Gastorid20130827-001.png"><img decoding="async" class="aligncenter" alt="Gastorid Screenshot Menu" src="https://incd021.com/wp-content/uploads/2013/08/Gastorid20130827-001-300x180.png" width="300" height="180" /></a></p>
<p style="text-align: center;"><a href="https://incd021.com/wp-content/uploads/2013/08/Gastorid20130827-002.png"><img loading="lazy" decoding="async" class="aligncenter" alt="Gastorid Screenshot Gameplay" src="https://incd021.com/wp-content/uploads/2013/08/Gastorid20130827-002-300x180.png" width="300" height="180" /></a></p>
<p>I have only one android device, so I&#8217;m looking forward to having friends test it on their devices, to see if there are problems with the different resolutions and aspect ratios. Which has really given me a lot of headaches, and maybe for nothing.. It have been a lot easier to work with, now that I&#8217;ve started using rich text in all my GUI text. It all looks good in unity, but you never know what might pop up on strange devices <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>Now go make games! <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f609.png" alt="😉" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>&#8211; Henning</p>
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		<item>
		<title>KISS.. Keep It Simple, Stupid. New project, Gastorid.</title>
		<link>https://incd021.com/2013/08/27/kiss-keep-it-simple-stupid/</link>
					<comments>https://incd021.com/2013/08/27/kiss-keep-it-simple-stupid/#respond</comments>
		
		<dc:creator><![CDATA[INC $D021]]></dc:creator>
		<pubDate>Tue, 27 Aug 2013 20:28:16 +0000</pubDate>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[Gastorid]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://incd021.com/?p=374</guid>

					<description><![CDATA[Ok, the zombie game was a bit of a mouthful, and I know that if I&#8217;m to do it as I would like to do it, it would take me....]]></description>
										<content:encoded><![CDATA[<p>Ok, the zombie game was a bit of a mouthful, and I know that if I&#8217;m to do it as I would like to do it, it would take me years. <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f641.png" alt="🙁" class="wp-smiley" style="height: 1em; max-height: 1em;" /> So again I have ignored the second rule of getting into indie game design, keep it simple, and aim even lower (first rule is &#8220;Go make a game!&#8221;). I shot high and learned a lot, but will never be able to finish the game, even though a work mate finds great enjoyment shooting the zombies just to see the ragdoll effect. <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /> It does look kind of funny. <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /> But still I have dropped the FPZS. :/</p>
<p>But then what? Well I have been wanting to make a small game for mobile/tablet for some time, but have been stopped by the many different resolutions and aspect ratios of the screens. But it simply can&#8217;t be as bad as I think it is? Or can it?</p>
<figure id="attachment_383" aria-describedby="caption-attachment-383" style="width: 300px" class="wp-caption aligncenter"><a href="https://incd021.com/wp-content/uploads/2013/08/Gastorid-Idea.png"><img loading="lazy" decoding="async" class="size-medium wp-image-383" alt="Gastorid Idea" src="https://incd021.com/wp-content/uploads/2013/08/Gastorid-Idea-300x197.png" width="300" height="197" /></a><figcaption id="caption-attachment-383" class="wp-caption-text">Gastorid Idea</figcaption></figure>
<p>By accident I came up with a small game when I was testing some simple gravity simulation on my phone, and after a few iteration on the game mechanics I think I have a game, if only I can make the click/finger down a lot more precise as the objects on the screen are fast and small. I have an idea in mind I want to test later, it&#8217;s casting a ray and test to see which object is closest to it and then if its within some radius, I&#8217;ll accept it as a hit.</p>
<p>Well a lot to do, so, less writing and more coding.. <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f600.png" alt="😀" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>&#8211; Henning</p>
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