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	<title>Don&#8217;t fall asheep &#8211; INCD021</title>
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	<description>Programming, thoughts, life  and art.</description>
	<lastBuildDate>Mon, 10 Jun 2013 19:01:14 +0000</lastBuildDate>
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		<title>Don’t Fall Asheep NO Progress 2013-06-10</title>
		<link>https://incd021.com/2013/06/10/dont-fall-asheep-no-progress-2013-06-10/</link>
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		<dc:creator><![CDATA[INC $D021]]></dc:creator>
		<pubDate>Mon, 10 Jun 2013 19:01:14 +0000</pubDate>
				<category><![CDATA[Don't fall asheep]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[3x3]]></category>
		<category><![CDATA[Progress]]></category>
		<guid isPermaLink="false">http://incd021.com/?p=295</guid>

					<description><![CDATA[I&#8217;ve heard that. if you don&#8217;t like doing something, then don&#8217;t do it 🙂 I found that working on the Don&#8217;t Fall Asheep project didn&#8217;t give me the joy I....]]></description>
										<content:encoded><![CDATA[<p>I&#8217;ve heard that. if you don&#8217;t like doing something, then don&#8217;t do it <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /> I found that working on the Don&#8217;t Fall Asheep project didn&#8217;t give me the joy I expected, so I&#8217;ll put further development on hold, for now, and focus on the 3&#215;3 game which I really enjoy doing. <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>In time I&#8217;ll take a new look at it to see if the idea has sparked some new creative energies. But for now the game is dead.</p>
<p>&#8211; Henning</p>
]]></content:encoded>
					
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		<title>Don’t Fall Asheep Progress 2013-04-29</title>
		<link>https://incd021.com/2013/04/30/dont-fall-asheep-progress-2013-04-29/</link>
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		<dc:creator><![CDATA[INC $D021]]></dc:creator>
		<pubDate>Tue, 30 Apr 2013 05:37:51 +0000</pubDate>
				<category><![CDATA[Don't fall asheep]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://incd021.com/?p=211</guid>

					<description><![CDATA[Only had a very short time to work on the project this last week, so only added very simple movement for the sheep based on global position and Math.Sin, not....]]></description>
										<content:encoded><![CDATA[<p>Only had a very short time to work on the project this last week, so only added very simple movement for the sheep based on global position and Math.Sin, not pretty but it works and still, it&#8217;s only for prototyping.</p>
<pre class="brush: actionscript3; gutter: true"> void Update()
    {
        Vector3 v3 = transform.position;
        v3.x += 0.05f;
        if (v3.x &gt;= -1f &amp;&amp; v3.x &lt; 1f)
        {
            //Jumpint
            v3.y += (Mathf.Cos((v3.x+1.0f)/2.0f * 3.1415f))*0.125f;
        }

        if (v3.x &gt; 5.0f)
        {
            hitsLeft = 4;
            v3.x = -10;
            v3.y = 0.5f;
        }
        transform.position = v3;
    }</pre>
<p>The sheep not getting hit, will have their position and hit count reset and reused when exiting the screen.</p>
<figure id="attachment_212" aria-describedby="caption-attachment-212" style="width: 300px" class="wp-caption aligncenter"><a href="https://incd021.com/wp-content/uploads/2013/04/Dont-Fall-Asheep-Progress-ScreenShot-003.jpg"><img fetchpriority="high" decoding="async" class="size-medium wp-image-212" alt="Don't Fall Asheep Progress ScreenShot 003" src="https://incd021.com/wp-content/uploads/2013/04/Dont-Fall-Asheep-Progress-ScreenShot-003-300x225.jpg" width="300" height="225" /></a><figcaption id="caption-attachment-212" class="wp-caption-text">Don&#8217;t Fall Asheep Progress ScreenShot 003</figcaption></figure>
<p>&nbsp;</p>
<p>&#8211; Henning</p>
]]></content:encoded>
					
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		<title>Don’t Fall Asheep Progress 2013-04-22</title>
		<link>https://incd021.com/2013/04/22/dont-fall-asheep-progress-2013-04-22/</link>
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		<dc:creator><![CDATA[INC $D021]]></dc:creator>
		<pubDate>Mon, 22 Apr 2013 17:29:25 +0000</pubDate>
				<category><![CDATA[Don't fall asheep]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Game development]]></category>
		<category><![CDATA[Indie Game]]></category>
		<category><![CDATA[Prototype]]></category>
		<guid isPermaLink="false">http://incd021.com/?p=202</guid>

					<description><![CDATA[Worked on getting some action and game feel to the prototype. So made the buttons for weapon selection (not working buttons) and added sound effects for fire, hit and death.....]]></description>
										<content:encoded><![CDATA[<p>Worked on getting some action and game feel to the prototype. So made the buttons for weapon selection (not working buttons) and added sound effects for fire, hit and death. Feels a lot more like a game now.</p>
<p>As the game is going to be have a lot of cartoon violence and blood, I added a blood spray when the projectile (rock) hits the sheep to see if it would work, and I think it does <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Adjusted way to much on the particle systems parameters for a prototype, but it does a lot for the game feel to have some visual feedback on a hit.</p>
<p><a href="https://incd021.com/wp-content/uploads/2013/04/Dont-Fall-Asheep-Progress-ScreenShot-002.jpg"><img decoding="async" class="aligncenter size-medium wp-image-203" alt="Don't Fall Asheep Progress ScreenShot 002" src="https://incd021.com/wp-content/uploads/2013/04/Dont-Fall-Asheep-Progress-ScreenShot-002-300x225.jpg" width="300" height="225" /></a></p>
<p>Next couple of tasks will be sheep movement and angle calculations to make the projectiles hit where you aim.</p>
<p><span style="line-height: 1.5;">Remember that all the graphics is only placeholders, the final graphics, if the game is fun enough, will be done by someone who knows what they are doing <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></span></p>
<p>&#8211; Henning</p>
]]></content:encoded>
					
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		<title>Don’t Fall Asheep Progress 2013-04-21</title>
		<link>https://incd021.com/2013/04/21/dont-fall-asheep-progress-2013-04-21/</link>
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		<dc:creator><![CDATA[INC $D021]]></dc:creator>
		<pubDate>Sun, 21 Apr 2013 09:50:17 +0000</pubDate>
				<category><![CDATA[Don't fall asheep]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Game development]]></category>
		<category><![CDATA[Indie Game]]></category>
		<category><![CDATA[Prototype]]></category>
		<guid isPermaLink="false">http://incd021.com/?p=199</guid>

					<description><![CDATA[Have only had a few fragmented hours to work on Don&#8217;t Fall Asheep, and have had a lot of problems with rotations of the build in 2D planes in Unity.....]]></description>
										<content:encoded><![CDATA[<p>Have only had a few fragmented hours to work on Don&#8217;t Fall Asheep, and have had a lot of problems with rotations of the build in 2D planes in Unity. But I fixed it by making an empty game object and then making the plane a child of it, then I have full control over the rotation <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /> But now I find that the collision mesh of the plane is rotated? And I can&#8217;t rotate the collider itself, hmm.</p>
<p>After moving the rigidbody, script and mesh collider to child object the collider is oriented as expected.</p>
<figure id="attachment_200" aria-describedby="caption-attachment-200" style="width: 300px" class="wp-caption aligncenter"><a href="https://incd021.com/wp-content/uploads/2013/04/Dont-Fall-Asheep-Progress-ScreenShot-001.png"><img decoding="async" class="size-medium wp-image-200 " title="Progress ScreenShot 001" alt="Progress ScreenShot 001" src="https://incd021.com/wp-content/uploads/2013/04/Dont-Fall-Asheep-Progress-ScreenShot-001-300x225.png" width="300" height="225" /></a><figcaption id="caption-attachment-200" class="wp-caption-text">Basic scene setup with 2D objects, to help get an idea of the space and camera angle</figcaption></figure>
<p>The sheepScript removing the sheep now only removed the child object because of the new placement of the script. But that should only be a matter of destroying the parent game object instead of the current game object.</p>
<p>The screenshot is horrible and it&#8217;s suppose to, the focus shouldn&#8217;t be on graphics for now, but only on getting a prototype up and running to see if the gameplay is fun.</p>
<p>&#8211; Henning</p>
]]></content:encoded>
					
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		<title>Don&#8217;t Fall Asheep Progress 2013-04-18</title>
		<link>https://incd021.com/2013/04/18/dont-fall-asheep-progress-2013-04-18/</link>
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		<dc:creator><![CDATA[INC $D021]]></dc:creator>
		<pubDate>Thu, 18 Apr 2013 20:15:00 +0000</pubDate>
				<category><![CDATA[Don't fall asheep]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Progress]]></category>
		<guid isPermaLink="false">http://incd021.com/?p=189</guid>

					<description><![CDATA[Don&#8217;t Fall Asheep Progress: Finally got around to start on the mock-ups for the project, but first I created the basic Unity setup and copied reusable scripts from the &#8220;Do No....]]></description>
										<content:encoded><![CDATA[<h1>Don&#8217;t Fall Asheep Progress:</h1>
<p>Finally got around to start on the mock-ups for the project, but first I created the basic Unity setup and copied reusable scripts from the &#8220;Do No Harm&#8221; project. Then I made a small batch script that creates my basic folder structure, so I don&#8217;t have to create it every time I start a new project.</p>
<p>Drew a few texture items to be able to try out some ideas. Without some textures, I find it very hard to gent a good camera angle for the game and how big the game area should be.</p>
<figure id="attachment_190" aria-describedby="caption-attachment-190" style="width: 256px" class="wp-caption aligncenter"><a href="https://incd021.com/wp-content/uploads/2013/04/DFA-MainTexture.png"><img loading="lazy" decoding="async" class="size-full wp-image-190 " title="Don't fall asheep MainTexture" alt="Don't fall asheep MainTexture" src="https://incd021.com/wp-content/uploads/2013/04/DFA-MainTexture.png" width="256" height="256" /></a><figcaption id="caption-attachment-190" class="wp-caption-text">Don&#8217;t fall asheep MainTexture</figcaption></figure>
<p><span style="line-height: 1.5;">Created a basic Sheep in Blender and discarded it, I still don&#8217;t know if I&#8217;m going to do the game in 2D, 2.5D or 3D.</span><br />
<span style="line-height: 1.5;">Made Player script to be able to fire spheres into the scene and s</span><span style="line-height: 1.5;">heep script to allow the user to &#8220;kill&#8221; it, by hitting it 3 times.</span></p>
<p><strong>Player script:</strong></p>
<pre class="brush: csharp; gutter: true">    void Update()
    {
        if (Input.GetMouseButtonDown(0))// || Input.GetMouseButton(0))
        { // only do anything when the button is pressed:
            Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;
            if (Physics.Raycast(ray, out hit, 1000))
            {
                Vector3 handPosition = transform.position;
                handPosition.x += 0.5f;
                GameObject projectile = (GameObject)Instantiate(bullet, handPosition, Quaternion.identity);
                // turn the projectile to hit.point
                projectile.transform.LookAt(hit.point);
                // accelerate it
                projectile.rigidbody.velocity = projectile.transform.forward * 20;
            }
        }
    }</pre>
<p><strong>Sheep Script:</strong></p>
<pre class="brush: actionscript3; gutter: true">  private int hitsLeft = 3;

    void OnCollisionEnter(Collision collision)
    {
        GameObject.Destroy(collision.collider.gameObject);
        hitsLeft -= 1;
        if (hitsLeft &lt;= 0)
        {
            GameObject.Destroy(gameObject);
        }
    }</pre>
<p><span style="line-height: 1.5;"> &#8211; Henning</span></p>
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		<item>
		<title>Next Game Project; Don&#8217;t fall Asheep.</title>
		<link>https://incd021.com/2013/04/13/next-game-project-dont-fall-asheep/</link>
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		<dc:creator><![CDATA[INC $D021]]></dc:creator>
		<pubDate>Sat, 13 Apr 2013 20:29:15 +0000</pubDate>
				<category><![CDATA[Don't fall asheep]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://incd021.com/?p=155</guid>

					<description><![CDATA[I&#8217;ve started on my next game called &#8220;Don&#8217;t fall Asheep&#8221;, which will be a static, FPS tower defense kind of game&#8230; Don&#8217;t really know what to call it 😉 It will....]]></description>
										<content:encoded><![CDATA[<p>I&#8217;ve started on my next game called &#8220;Don&#8217;t fall Asheep&#8221;, which will be a static, FPS tower defense kind of game&#8230; Don&#8217;t really know what to call it <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f609.png" alt="😉" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>It will of cause be a Unity game, and will have a (small) story, humor, violence and way to much blood.. But still I hope it&#8217;s going to be fun to play.</p>
<p>All the graphics will, for now, still be made by myself, so no high end graphics. If the game turns out to be fun to play and people really like it, I&#8217;ll try to have some great graphics made for it, but as always, it comes down to money.</p>
<p>I&#8217;ll post my progress as blog posts with the category &#8220;Don&#8217;t fall asheep&#8221;.</p>
<p>&#8211; Henning</p>
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