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	<title>#30daydev &#8211; INCD021</title>
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	<description>Programming, thoughts, life  and art.</description>
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		<title>Don&#8217;t Stub Your Big Toe</title>
		<link>https://incd021.com/2014/10/20/dont-stub-big-toe/</link>
					<comments>https://incd021.com/2014/10/20/dont-stub-big-toe/#respond</comments>
		
		<dc:creator><![CDATA[INC $D021]]></dc:creator>
		<pubDate>Mon, 20 Oct 2014 09:29:14 +0000</pubDate>
				<category><![CDATA[#30daydev]]></category>
		<category><![CDATA[Game]]></category>
		<guid isPermaLink="false">http://incd021.com/?p=603</guid>

					<description><![CDATA[@INCD021 We wrote a poem about your game Don&#39;t Stub Your Big Toe! http://t.co/9NPdGVe8Q1 &#8212; Poems About Games (@PoemsAboutGames) October 20, 2014]]></description>
										<content:encoded><![CDATA[<blockquote class="twitter-tweet" lang="en">
<p><a href="https://twitter.com/INCD021">@INCD021</a> We wrote a poem about your game Don&#39;t Stub Your Big Toe! <a href="http://t.co/9NPdGVe8Q1">http://t.co/9NPdGVe8Q1</a></p>
<p>&mdash; Poems About Games (@PoemsAboutGames) <a href="https://twitter.com/PoemsAboutGames/status/524026811706257408">October 20, 2014</a></p></blockquote>
<p><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>Ladders Unity and #30daydev</title>
		<link>https://incd021.com/2014/10/08/ladders-unity-30daydev/</link>
					<comments>https://incd021.com/2014/10/08/ladders-unity-30daydev/#respond</comments>
		
		<dc:creator><![CDATA[INC $D021]]></dc:creator>
		<pubDate>Wed, 08 Oct 2014 08:44:14 +0000</pubDate>
				<category><![CDATA[#30daydev]]></category>
		<category><![CDATA[Game]]></category>
		<guid isPermaLink="false">http://incd021.com/?p=598</guid>

					<description><![CDATA[Making a lot of small games, and only thinking about making it work and not on optimization and correct structures, have made a lot of old problems vanish. 🙂 For....]]></description>
										<content:encoded><![CDATA[<p>Making a lot of small games, and only thinking about making it work and not on optimization and correct structures, have made a lot of old problems vanish. <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /> For instance, months back I spend days on a small problem with a character and detecting when he was on a ladder, it ended with me shelving the project.. It should have been soooo simple, but my character was made up of 3 colliders, and they where animated, so using OnTriggerEnter2d didn&#8217;t work as I got an &#8220;enter&#8221; on one collider and another &#8220;enter&#8221; for the next and so on, and the same when one collider would &#8220;exit&#8221; the ladder collider. But now doing other small projects and optimization isn&#8217;t in focus, I wanted to revisit it, and as clear as it should have been back months ago, the solution was clear. <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Just make a child GameObject add a small collider on a layer that only interacts with ladders and a small script detection OnTriggerEnter/Exit2d and send the information to the parent script. I haven&#8217;t tested it yet, but can&#8217;t see why it shouldn&#8217;t work <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>The <a href="http://jams.gamejolt.io/30daydev/games">#30daydev</a> have already given me so much, and I&#8217;m only halfway there. <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /> I&#8217;ll keep learning..</p>
<p>Now, go make games! <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f609.png" alt="😉" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>&#8211; Henning</p>
]]></content:encoded>
					
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		<title>Paper Racer</title>
		<link>https://incd021.com/2014/09/16/paper-racer/</link>
					<comments>https://incd021.com/2014/09/16/paper-racer/#respond</comments>
		
		<dc:creator><![CDATA[INC $D021]]></dc:creator>
		<pubDate>Tue, 16 Sep 2014 21:13:25 +0000</pubDate>
				<category><![CDATA[#30daydev]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://incd021.com/?p=593</guid>

					<description><![CDATA[Did it, after to many hours.. My 7th ‪#‎30daydev‬ game done! Hope you enjoy &#8220;Paper Racer&#8220;, a very slow paced game. It&#8217;s an old turn based racing game we used....]]></description>
										<content:encoded><![CDATA[<p>Did it, after to many hours.. My 7th ‪<a href="http://jams.gamejolt.io/30daydev/games">#‎30daydev</a>‬ game done! Hope you enjoy &#8220;<a href="http://gamejolt.com/games/strategy-sim/paper-race/34513/">Paper Racer</a>&#8220;, a very slow paced game.</p>
<p>It&#8217;s an old turn based racing game we used to play on paper when I was a kid.<br />
You have to select one of 8 possible moves, the next move will start by moving the same amount as you did last move.</p>
<p>So if you moved 1 step forward as your first move, the next 8 possible moves will be around 1 step forward from your current position.</p>
<p><a href="https://incd021.com/wp-content/uploads/2014/09/PRThumb.png"><img fetchpriority="high" decoding="async" class="aligncenter size-medium wp-image-595" src="https://incd021.com/wp-content/uploads/2014/09/PRThumb-300x168.png" alt="PRThumb" width="300" height="168" /></a></p>
<p>The hard part is trying to gain maximum speed and to remember to brake in do time. 70% of the time you gain to much speed and won&#8217;t be able to turn in time. BOOM!</p>
<p>Again it took waaay to long to develop. This time caused by a small oversight on my part that took hours to find I missed some coliders/layer in my raycast</p>
<p>Now it&#8217;s time for ZZzzzzzzzz&#8230;&#8230;&#8230;</p>
<p>Now, go make games!</p>
<p>&#8211; Henning</p>
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		<title>Yell At It..!</title>
		<link>https://incd021.com/2014/09/13/yell/</link>
					<comments>https://incd021.com/2014/09/13/yell/#respond</comments>
		
		<dc:creator><![CDATA[INC $D021]]></dc:creator>
		<pubDate>Sat, 13 Sep 2014 14:03:04 +0000</pubDate>
				<category><![CDATA[#30daydev]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://incd021.com/?p=587</guid>

					<description><![CDATA[Yet another #30daydev game.My son Jesper Bergmann (7) allowed me to make another #30daydev game today, 5th so far. He did the level design. Dad is so proud 😀 As....]]></description>
										<content:encoded><![CDATA[<p>Yet another <a href="http://jams.gamejolt.io/30daydev/games">#30daydev</a> game.My son Jesper Bergmann (7) allowed me to make another <a href="http://jams.gamejolt.io/30daydev/games">#30daydev</a> game today, 5th so far.<br />
He did the level design. Dad is so proud <img src="https://s.w.org/images/core/emoji/15.1.0/72x72/1f600.png" alt="😀" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p><a href="https://incd021.com/wp-content/uploads/2014/09/YellSS.png"><img decoding="async" class="aligncenter size-medium wp-image-588" src="https://incd021.com/wp-content/uploads/2014/09/YellSS-300x168.png" alt="YellSS" width="300" height="168" /></a><br />
As the name sugests you have you yell at the game, to move. The louder you yell the further the player objects move apart.</p>
<p>I added a sencitivity slider to adjust the needed sound volumen to move, so you don&#8217;t really have to yell at the game.</p>
<p><strong>The game only works if you allow it to use the default microphone of your computer, so if you don&#8217;t want to, then sorry you won&#8217;t be able to play.</strong></p>
<p>Have fun yelling at <a title="Late update, POC’s and current work" href="http://gamejolt.com/dashboard/developer/games/view/34320/">gamejolt</a></p>
<p>Now, go make games!<br />
&#8211; Henning</p>
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