Author: INC $D021
Date: 2014/08/24
Ok, so I entered my first Ludum Dare, with expectations set high. Β When the theme was announced (3 am here in Denmartk) I was a bit disappointed.. It was the one theme I really didn’t like “Connected Worlds”. I wanted “Potato Salat” I wanted to make a game with a potato running from forks and … Read More
Author: INC $D021
Date: 2013/11/28
After only a week and not much time to look into Unity 2D I must say that I don’t think I’ll ever look at another game engine ever again π The 2D workflow, sprite importer, animator, ordering layer and so on, just makes everything SO easy. π I’m simply blown away. I have so many … Read More
Author: admin
Date: 2013/11/17
After some weeks thinking about life the universe and everything, I’m back. π I’ve spend some time making the basic stuff for a 2D game using Unity. Forcing Unity to make a 2D game have been a challenge, It works but I’ve spend a lot of time handling sprite sheet, animation and other standard stuff … Read More
Author: INC $D021
Date: 2013/09/16
I was having problems with Unity draw call batching. I’ve started on a small 2d game (Earth Guardian) and had made a small mockup and was already having problems with the number of draw calls π It looked like I was getting an ekstra draw call for each sprite I created. So I didn’t know … Read More
Author: INC $D021
Date: 2013/09/12
Categories:
Game,
Touch,
UnityGot Unity Remote working on my LG E975 mobile phone today, so development time has been drastically shortened. π As I’m new to mobile/touch development, I started out with the old compile, copy, install and test cycle. SLOW!!! I knew there had to be a better way, and Unity Remote was the answer π I … Read More
Author: INC $D021
Date: 2013/09/10
My first encounter with Unity touch input didn’t go as I wanted it to.. After some failed attempt and a test scene in Unity, it did started to make sense. And finding out that touch has phases and FingerId’s helped a lot. πΒ So here’s my take on a controller and firing script for my current … Read More
Author: INC $D021
Date: 2013/08/28
Ok, so I’ve had some time to work on my idea and I finally gotten it to work on my mobile phone. I’ve been stuck for hours and hours trying to get my game to work on my phone. Every time I switched the mobile shader for my linerenderer, to the one I wanted, the … Read More
Author: INC $D021
Date: 2013/07/01
Categories:
3x3,
Game,
UnityOk, I now regard the 3×3 game as finished. I know I could spend more time polishing is, with better graphics, sound and more depth. But, the entire project started as a POC and was never meant to become a playable game, so now that it’s playable and people enjoy playing it, I’ll move on … Read More
Author: INC $D021
Date: 2013/06/26
After feedback from a few testers, thanks to them all, I have made some changes to the game. I have opened the sides of the tunnel and added some stars to get away from the very claustrophobic feel. I added a single power up in form of the ability to remove an entire wall. The … Read More
Author: INC $D021
Date: 2013/06/20
Version 8 of 3×3 ready, or should I say Beta version! π I have used the last days to add a lot of small things to the game, tweaking it, and playing it, again and again. I also had a friend play it, a lot, to see if I missed something obvious. Here’s a list … Read More