Tag Archives: Unity

LD30 – LD48 – Join Us!

Ok, so I entered my first Ludum Dare, with expectations set high. Β When the theme was announced (3 am here in Denmartk) I was a bit disappointed.. It was the one theme I really didn’t like “Connected Worlds”. I wanted “Potato Salat” I wanted to make a game with a potato running from forks and knifes, NOT to become part… (more…)

Unity 2D RULES!!!

After only a week and not much time to look into Unity 2D I must say that I don’t think I’ll ever look at another game engine ever again πŸ™‚ The 2D workflow, sprite importer, animator, ordering layer and so on, just makes everything SO easy. πŸ™‚ I’m simply blown away. I have so many options now, that I don’t… (more…)

Stencyl

After some weeks thinking about life the universe and everything, I’m back. πŸ™‚ I’ve spend some time making the basic stuff for a 2D game using Unity. Forcing Unity to make a 2D game have been a challenge, It works but I’ve spend a lot of time handling sprite sheet, animation and other standard stuff and not on the actual… (more…)

Unity Draw Call Batching

I was having problems with Unity draw call batching. I’ve started on a small 2d game (Earth Guardian) and had made a small mockup and was already having problems with the number of draw calls πŸ™ It looked like I was getting an ekstra draw call for each sprite I created. So I didn’t know what I was doing..! So… (more…)

Unity Remote

Got Unity Remote working on my LG E975 mobile phone today, so development time has been drastically shortened. πŸ™‚ As I’m new to mobile/touch development, I started out with the old compile, copy, install and test cycle. SLOW!!! I knew there had to be a better way, and Unity Remote was the answer πŸ™‚ I did fail to make it… (more…)

Unity touch input

My first encounter with Unity touch input didn’t go as I wanted it to.. After some failed attempt and a test scene in Unity, it did started to make sense. And finding out that touch has phases and FingerId’s helped a lot. πŸ˜‰Β So here’s my take on a controller and firing script for my current project. private shieldFingerId = -1;… (more…)

Gastorid mobile shader.

Ok, so I’ve had some time to work on my idea and I finally gotten it to work on my mobile phone. I’ve been stuck for hours and hours trying to get my game to work on my phone. Every time I switched the mobile shader for my linerenderer, to the one I wanted, the game simply stopped when initializing… (more…)

3×3 final version

Ok, I now regard the 3×3 game as finished. I know I could spend more time polishing is, with better graphics, sound and more depth. But, the entire project started as a POC and was never meant to become a playable game, so now that it’s playable and people enjoy playing it, I’ll move on to the next game. The… (more…)

3×3 version 10

After feedback from a few testers, thanks to them all, I have made some changes to the game. I have opened the sides of the tunnel and added some stars to get away from the very claustrophobic feel. I added a single power up in form of the ability to remove an entire wall. The power ups spawn every 10… (more…)

3Γ—3 Version 8 – Now in Beta

Version 8 of 3×3 ready, or should I say Beta version! πŸ™‚ I have used the last days to add a lot of small things to the game, tweaking it, and playing it, again and again. I also had a friend play it, a lot, to see if I missed something obvious. Here’s a list of what I have done.… (more…)