Tag Archives: 3×3

3×3 final version

Ok, I now regard the 3×3 game as finished. I know I could spend more time polishing is, with better graphics, sound and more depth. But, the entire project started as a POC and was never meant to become a playable game, so now that it’s playable and people enjoy playing it, I’ll move on to the next game. The… (more…)

3×3 version 10

After feedback from a few testers, thanks to them all, I have made some changes to the game. I have opened the sides of the tunnel and added some stars to get away from the very claustrophobic feel. I added a single power up in form of the ability to remove an entire wall. The power ups spawn every 10… (more…)

3×3 Version 8 – Now in Beta

Version 8 of 3×3 ready, or should I say Beta version! 🙂 I have used the last days to add a lot of small things to the game, tweaking it, and playing it, again and again. I also had a friend play it, a lot, to see if I missed something obvious. Here’s a list of what I have done.… (more…)

Don’t Fall Asheep NO Progress 2013-06-10

I’ve heard that. if you don’t like doing something, then don’t do it 🙂 I found that working on the Don’t Fall Asheep project didn’t give me the joy I expected, so I’ll put further development on hold, for now, and focus on the 3×3 game which I really enjoy doing. 🙂 In time I’ll take a new look at it… (more…)

3×3 POC to production.

I started the 3×3 game as a POC of an old game idea, but I’m starting to like the game, so I have decided to spend some time adding to it, polishing it, and see if I can make a decent game out of it. 🙂 This means that I have to find some music, sound effects, make some better… (more…)

Player movement script for the 3×3 POC

I just wanted to show how I chose to do the player control script. After playing the game some more, I’ve decided that the game isn’t going to work on the mobile devises. The swipe to move the player would be very counter intuitive after level 8. For the movement script, I wanted the player to move in a continuous… (more…)

3×3 POC version 4

The POC is really starting to look like a game. 🙂 New things added: New texture. I only use one for all surfaces. Rotation to selected box, to make it visible to the player what box is selected. More states to the box objects, to make possible removal animation aso. Color click logic, basic game mechanics . The plan is to… (more…)

3×3 POC version 3

OK, finally had some time to try some more things out with the 3×3 idea. So now the colored boxes are boxes and not just generated quads, they are clickable and have box colliders and so does the camera/player, so if you hit a box, it’s game over, and for now you have to restart the game to play again.… (more…)